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Download Game Digital Paint Paintball 2 0 build 38
Download Game Digital Paint Paintball 2 0 build 38
Download Game Digital Paint: Paintball 2.0 build 38 - Digital Paint: Paintball 2.0 is a fast-paced, team-based, first-person shooter with a variety of game modes and support for up to 4 teams. Modes include Standard CTF, Siege (Attack/Defend), KOTH (King of the Hill), Elimination, Deathmatch (Free-for-all), and Pong. It was once a Quake2 mod but is now completely standalone and completely free.
Paintball 2 Build 38 Released :
This is a fairly minor update that mostly just has some bug fixes and adds a loading screen for levels.
Heres the complete changelist:
Build 38 Client/Engine:
- Feature: Loading screen. (Thanks to ViciouZ for starting this).
- Bugfix: Fix for mouse not working when fov cvar is set to an invalid value. 7:31 PM 12/15/2012
- Bugfix: Fixed rare crash with footstep sounds. 12:47 AM 1/9/2013
- Tweak: Cleaned up some code to avoid switching between char * and unsigned char *. 7:00 PM 11/28/2012
- Cvar: "s_preload" - Enabled by default, forces precached sounds to load from disk. Hopefully this will fix the hitches some people have when sounds like flag grabs are played. 12:07 AM 2/26/2013
1.927 (Build 183) Game DLL:
- Cleaned up some code to avoid switching between char * and unsigned char *. 7:00 PM 11/28/2012
- Fixed func_door_secret entities only opening once. 12:40 AM 12/7/2012
- Fixed issue with certain doors and plats destroying equipment when they shouldnt. 12:41 AM 12/7/2012
- Fixed issue in tutorial map where if you start in debug mode or with bots, then disable debug mode / remove bots, you would keep getting points for touching the enemy flag. 12:46 AM 2/26/2013
- Precached some grenade sounds. 12:46 AM 2/26/2013
- Added "supportedmodes" command for displaying what modes are supported by the current map. 8:20 PM 4/19/2013
- Fixed issue where observers could become solid. 9:52 PM 5/5/2013
- Made it so people can switch to observer at the game end (just not to other teams). 8:26 PM 5/6/2013
Paintball 2 Build 38 Released :
This is a fairly minor update that mostly just has some bug fixes and adds a loading screen for levels.
Heres the complete changelist:
Build 38 Client/Engine:
- Feature: Loading screen. (Thanks to ViciouZ for starting this).
- Bugfix: Fix for mouse not working when fov cvar is set to an invalid value. 7:31 PM 12/15/2012
- Bugfix: Fixed rare crash with footstep sounds. 12:47 AM 1/9/2013
- Tweak: Cleaned up some code to avoid switching between char * and unsigned char *. 7:00 PM 11/28/2012
- Cvar: "s_preload" - Enabled by default, forces precached sounds to load from disk. Hopefully this will fix the hitches some people have when sounds like flag grabs are played. 12:07 AM 2/26/2013
1.927 (Build 183) Game DLL:
- Cleaned up some code to avoid switching between char * and unsigned char *. 7:00 PM 11/28/2012
- Fixed func_door_secret entities only opening once. 12:40 AM 12/7/2012
- Fixed issue with certain doors and plats destroying equipment when they shouldnt. 12:41 AM 12/7/2012
- Fixed issue in tutorial map where if you start in debug mode or with bots, then disable debug mode / remove bots, you would keep getting points for touching the enemy flag. 12:46 AM 2/26/2013
- Precached some grenade sounds. 12:46 AM 2/26/2013
- Added "supportedmodes" command for displaying what modes are supported by the current map. 8:20 PM 4/19/2013
- Fixed issue where observers could become solid. 9:52 PM 5/5/2013
- Made it so people can switch to observer at the game end (just not to other teams). 8:26 PM 5/6/2013
File Size: 26.01 MB
Publisher: Digital Paint
OS Support: Windows 2000/XP/2003/Vista/7/8
Publisher: Digital Paint
OS Support: Windows 2000/XP/2003/Vista/7/8
Download Paintball 2.0 build 38
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